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Commission crafting reminder!

Posted by ~Ray @ 2007-12-15 14:31:06


With a be of things coming up that may require equip crafting now's a good time for a reminder on how this works!In bunco the equip crafting system allows a crafter to alter an item for a customer without ever needing to open a change window. The crafting process can use components being held by the customer and drops the finished item directly into the customer's inventory. This allows crafters to make no trade items for customers; it is also a way to get rare items safely crafted without needing the send or change the rares away to a stranger. The customer needs to be in possession of the primary component for the item. Either the customer or the crafter may supply the be. To start the equip crafting affect the customer and crafter should meet near a crafting displace of the appropriate type. The crafter opens his or her recipe schedule and selects the recipe to be created. The crafter then targets the customer not the crafting station and clicks "create". This ordain open the commission crafting window. At this point the customer ordain need to place the primary component for the recipe into the first schedule shown. (Note that this should be a hit item not a stack of items.) Payment for the crafter's time can also be added here as well as any other components the customer wishes to supply. When both parties agree both click to accept and the crafting process begins. Crafting then occurs as normal. When the item is completed it drops directly into the customer's inventory. Any payment that the customer had added to the commission window drops into the crafter's list. And that's all there is to it!You can also sight an excellent write up on end with pretty pictures. This reminder has been brought to you by the color blue the be 9 and Trader Joe's dark chocolate covered macadamia nuts the choice of halflings everywhere. At this point the customer ordain need to place the primary component for the recipe into the first schedule shown. (say that this should be a hit item not a stack of items.) I could undergo sworn this was changed a while approve. With a be of things coming up that may require equip crafting now's a good time for a reminder on how this works!In bunco the commission crafting system allows a crafter to make an item for a customer without ever needing to change state a change window. The crafting affect can use components being held by the customer and drops the finished item directly into the customer's inventory. This allows crafters to make no change items for customers; it is also a way to get rare items safely crafted without needing the mail or trade the rares away to a stranger. The customer needs to be in possession of the primary component for the item. Either the customer or the crafter may give the rest. To go away the equip crafting process the customer and crafter should cater near a crafting displace of the allot type. The crafter opens his or her recipe schedule and selects the recipe to be created. The crafter then targets the customer not the crafting displace and clicks "act". This will open the commission crafting window. At this inform the customer ordain need to displace the primary component for the recipe into the first slot shown. (say that this should be a single item not a stack of items.) Payment for the crafter's time can also be added here as come up as any other components the customer wishes to supply. When both parties accept both click to accept and the crafting process begins. Crafting then occurs as normal. When the item is completed it drops directly into the customer's list. Any payment that the customer had added to the commission window drops into the crafter's inventory. And that's all there is to it!You can also find an excellent write up on complete with pretty pictures. This reminder has been brought to you by the color color the be 9 and Trader Joe's dark chocolate covered macadamia nuts the choice of halflings everywhere. Hmm possibly a convey that epic weapons will require crafting skills? Personally I was guessing at the AA swapping item. I'm sure that it ordain be no trade and hints have dropped in the past that it will be a crafted item. i sure wish the epics ordain NOT demand tradeskill hit the books Clasped Girdle sucked big measure don't want to have to do this again !! Test update notes said that the AA swap item was to be crafted and those without crafting skill could undergo it done by commision. It then said to analyse tradeskill forums for info on 'how to' for commision bring home the bacon. So thats probably why this thread was started by Domino. I did hear a rumor that the Epic Weapons would demand one to craft also. Guess we wont really experience until they get released. I would certainly hope that epic weapons ordain demand a crafter. It could be the first useful thing that Weaponcrafters undergo had to make since the game launched! I would certainly hope that epic weapons will demand a crafter. It could be the first useful thing that Weaponcrafters have had to make since the game launched! The achievement swappers ordain be -very- significant. But from the conjoin notes. I don't evaluate it ordain be exclusively any one crafting class (which is nice in my opinion). I would certainly wish that epic weapons will require a crafter. It could be the first useful thing that Weaponcrafters have had to make since the bet launched! I would sincerely disbelieve that epics ordain demand a crafter. If they did the adventure community would have a collective stroke and if it required weaponsmiths (as it should) and only weaponsmiths you could evaluate the rest of the crafters to join in the touch as come up. While it appears from the responses that this mechanic is designed for specific purposes it would be great to be able to create a crafting transaction outside of a tradeskill instance. Or better yet from a command : "/commission toon" would open the commission interface. As a customer who likes to get as much crafted hardware as possible it would be nice to undergo this kind of functionality. While it appears from the responses that this mechanic is designed for specific purposes it would be great to be able to create a crafting transaction outside of a tradeskill dilate. You don't have to be in a tradeskill dilate just near a tradeskill device of the allot write. After all you need something on which to craft the commissioned item!Powers &8^] Hmm possibly a hint that epic weapons ordain demand crafting skills? Reading between the evaluate Note lines. I'm thinking it's the thingie that allows you to store AA profiles.[ADVERTHERE]Related article:
http://forums.station.sony.com/eq2/posts/list.m?topic_id=397733#4467745


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